#include "mycoin.h"
#include <QTimer>


MyCoin::MyCoin(QString btnImg)
{
    QPixmap pix;
    bool res = pix.load(btnImg);
    if(!res)
    {
        return;
    }
    this->setFixedSize(pix.width(), pix.height());
    this->setStyleSheet("QPushButton{border:0px;}");
    this->setIcon(pix);
    this->setIconSize(QSize(pix.width(), pix.height()));

    // 初始化定时器
    timer1 = new QTimer(this);
    timer2 = new QTimer(this);

    // 监听正面翻反面的信号，并且反转金币
    connect(timer1, &QTimer::timeout, [=](){
        QPixmap pix;
        QString str = QString(":/res/Coin000%1.png").arg(this->min++);
        pix.load(str);

        this->setFixedSize(pix.width(), pix.height());
        this->setStyleSheet("QPushButton{border:0px;}");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(), pix.height()));

        if(this->min > this->max)
        {
            this->min = 1;
            isAnimation = false;
            timer1->stop();
        }
    });

    // 监听反面翻正面的信号，并且反转金币
    connect(timer2, &QTimer::timeout, [=](){
        QPixmap pix;
        QString str = QString(":/res/Coin000%1.png").arg(this->max--);
        pix.load(str);

        this->setFixedSize(pix.width(), pix.height());
        this->setStyleSheet("QPushButton{border:0px;}");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(), pix.height()));

        if(this->max < this->min)
        {
            this->max = 8;
            isAnimation = false;
            timer2->stop();
        }
    });
}

void MyCoin::changeFlag()
{
    if(this->flag)
    {
        timer1->start(30);
        isAnimation = true;
        this->flag = false;
    }
    else
    {
        timer2->start(30);
        isAnimation = true;
        this->flag = true;
    }
}

void MyCoin::mousePressEvent(QMouseEvent *e)
{
    if(this->isAnimation || this->isWin)
    {
        return;
    }
    else
    {
        QPushButton::mousePressEvent(e);
    }
}





























